<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Rust on Adventures in Why</title><link>https://www.adventuresinwhy.com/tag/rust/</link><description>Recent content in Rust on Adventures in Why</description><generator>Hugo</generator><language>en-us</language><managingEditor>bob@ConvexAnalytics.com (Bob Wilson)</managingEditor><webMaster>bob@ConvexAnalytics.com (Bob Wilson)</webMaster><copyright>&amp;copy; Bob Wilson {year}</copyright><lastBuildDate>Wed, 09 Jan 2019 00:00:00 +0000</lastBuildDate><atom:link href="https://www.adventuresinwhy.com/tag/rust/index.xml" rel="self" type="application/rss+xml"/><item><title>Rotations, Orientations, and their Representations</title><link>https://www.adventuresinwhy.com/post/quaternions-and-rotations/</link><pubDate>Wed, 09 Jan 2019 00:00:00 +0000</pubDate><author>bob@ConvexAnalytics.com (Bob Wilson)</author><guid>https://www.adventuresinwhy.com/post/quaternions-and-rotations/</guid><description>Orientations pose an interesting challenge in polymorphism. Let&amp;rsquo;s implement a library in Rust!</description></item></channel></rss>